I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. ago. Set up a nice base outside of town and want to just work on my all my skills. If you are outside of the building,band they are on the sec floor, they go through the window. Light level affects zombie vision. So Im at that point in the game where Im starting to get really paranoid and invested. All rights reserved. After thinking of ideas, I remembered a zombie board-game I'd played a few years ago called Dead of Winter, which features some gross, plaguey typ. They can't destroy/attack pre-generated building tall fence and wall so it might seems they focus on you because they do it only to you. Generators added for use once power network fails. No, the if the generator is located in an area that the game considers to be "inside," it will be deadly, regardless of having windows, doors, or garage doors open. . The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Player characters with a bleeding wound or blood-soaked dirty bandages will attract nearby zombies. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Smell, Sight, and Sound all attract Zombies. I think it is less of barricade attraction and more window/door attraction and if they encounter a barricade or locked portal, they bash until it is destroyed. Might even make 'prone to illness' characters queasy or make them throw up from a particularly overwhelming stench (dehydration and loss of calories, maybe even attracting zombies). The helicopter, without a target, is just going to fly in wide sweeping circles around your general area. There is a significant range difference between Scent of Blood and Scent of Blood (Lite). The myth come from an option in the sandbox setting but the dev confirmed it is just a place holder. Some things I've found: - player made walls can be destroyed by zombies. New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement. They hunt only by seeing the player or vehicle, and sound. edit: also sneezing and coughing when sick, and player shouts. So Im at that point in the game where Im starting to get really paranoid and invested. Blood may freak your character out, but zombies don't care. We appreciate any level of contribution. So Im at that point in the game where Im starting to get really paranoid and invested. Set up a nice base outside of town and want to just work on my all my skills. Trip a noise maker, deal with the zombies. You're forced to thin the herds near your base because they attack your doors/barricades solely because they were walking in it's direction and it got in their way. Zombies don't know where you are, but they do follow noise up to a certain distance. in the sandbox there is an option to increase the zombie respawn time, from 24 hours to (for example) 240 hours. Project Zomboid ; General Discussions ;. Tbf, the high population is only really present on the main road. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. It would be strange that it would run for one week on a tank of gas. They are worthless in my opinion. So a torch or turning on lights without closing curtains will attract them towards you. I'm not sure what their long term plans for this are, as they can change direction at the drop of a hat and add stuff in they never mentioned before (like the new storage crates). 1 hilvon1984 • 2 yr. This way the horde can grow as it comes across new leaders to boost its max size or as hordes meet and merge. Project Zomboid: An isometric zombie survival simulation / role playing game Find the official…Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Brita’s Weapon Pack (though it adds 300+ new items). I'm not sure. 311K subscribers in the projectzomboid community. Most of my Walls are indestructable, but obviously Id feel. You can lock all doors. The zombies attract noise and to avoid noise, you can level up lightfoot. 3 Aenir • 2 yr. Knockdown: 2. making noises to attract other zombies while you crouch-run away making as little noise as possible - this is aided in part by Graceful and. But will zeds attack it outside?This way if many zombies get too close I very quickly transfer the bags to the trunk and jump into the vehicle and take off. Taking corners, then taking another. They literally added a huge audio radius to light switches to fake this. So the zombie must have heard some kind of noise. we tested it in 41. To use them, it must be equipped in either the primary or secondary hand, meaning a weapon will either be made to one-handed or unequipped. So you might find yourself too close for comfort when one or more zombies get back up. Me and 2 friends of mine started a game a couple days ago and we ran into some trouble with a police car. Project Zomboid is a post-apocalyptic survival game where players must. So Im at that point in the game where Im starting to get really paranoid and invested. Yes. After playing with vehicles, I can't really go back to the base version. So if there is a meta event they will end up bashing them. New combat, new weapons, new difficulty balance. Still, groups act as an entity and feel somewhat unnatural. Set up a nice base outside of town and want to just work on my all my skills. Zombies are attracted to and feed on corpses. With fully covered windows, light shouldn't attract zombies to begin with. 10 votes, 33 comments. This has happened to me more then once clear a few zeds around your house, go looting only to come back to find a group in front of your house. Zombies will prioritize their pathfinding needs. This might have happened here and maybe they never lost sightThis way if many zombies get too close I very quickly transfer the bags to the trunk and jump into the vehicle and take off. Originally posted by Crimson Exodia: Everything you do is Louder at night, for example If you were to turn on a light inside a house during the day it'll have no sound radius, but at night if you were to turn on a light zombies would be attracted to your location, If it is raining heavily zombies will have a hard. They hunt only by seeing the player or vehicle, and sound. ] loud. They have an insatiable hunger for human flesh and will not hesitate to kill. Would be nice for gameplay but a bit weirdly unrealistic for a Z-apocalypse don't. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. It isn't guaranteed to be heard by zombies, but the radius. I don't know if any of these are true. It will power both the shed and the house, but if the. So be watchful of your generators. Set up a nice base outside of town and want to just work on my all my skills. The zombies would also be smelling around them. txt file. If you have mechanical skills and the crafting recipe, you will be able to craft Noise Maker with Remote Trigger/Timer/Motion Sensor later on as well. 311K subscribers in the projectzomboid community. But is this really the case? After. Only a tiny itty bit of fuel, though, it increases the energy draw by 0. Zombie Awareness – This is a mod that improves the awareness of zombies by adding a few mechanics that naturally attract zombies depending on the intensity of those mechanics. So if your lights are always on they don't care. Less volume means less range you can hear it and gain positive effects. Zombies are attracted to campfire light. They'll only start banging on things, if something attracts them. They roam around the map and build up over time. Zombies aren't attracted to light, they're attracted to change. And the zombies won't spawn/migrate when they can't path into a certain area. If it didn't spot you, the sound will fade to nothing periodically before returning. Set up a nice base outside of town and want to just work on my all my skills. I don't know where they keep coming from. I don't know where they keep coming from. If you have mechanical skills and the crafting recipe, you will be able to craft Noise Maker with Remote Trigger/Timer/Motion Sensor later on as well. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. It's a myth. A Zombie (also known as Zomboid, Zed) is the player's main antagonist in Project Zomboid. Romero's shambler zombies. Not only sound. It asks one simple question – how will you die? In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. They make it easier for zombies to spot you in the window and aggre, but this is what you can fix with curtains or 3-plank barricades. Set up a nice base outside of town and want to just work on my all my skills. It's time consuming, but worth it. you can find (and edit) the sound radius of guns (pistol and shotgun for now) in. As the title suggests, I've heard that you need to desperately clear out corpses or they will attract more zombies. The helicopter event pings zombies from a specific location. ALDC Jan 24, 2022 @ 10:27am. But if you increase the zombie count, you will notice that if. Sometimes a temporary barricade can also help you when scavenging and looting, so they have more utility than just protecting your main base. There are not really hordes, more groups of zombies. . The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. v. There isn't an actual mechanic that draws them to light. If you drive a car let's say around a police station, keep honking and drive off in a random direction, zombies from a huge radius will follow the car and the noise. This isn't true. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. #1 Shurenai Jan 12 @ 4:53pm Originally posted by Quill: No. But if you flip your lights they'll "see" it. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The helicopter noise spawns exactly the same way a gunshot or car honk noise does, in a very specific location. • 3 yr. The first complaint I have (currently at 175. Zombies should not appear in closed off areas that are unreachable from the edge of the map. The Importance of Crafting and Building The Final Word: Survive or Die Trying Shedding Light on Survival: Discover If Zombies Can Detect Your Flashlight in. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. Death Dec 25, 2021 @ 4:40am. Knockback: 0. Or, if the heli sees you, it will hover on top of you for a few hours, drawing the zombies to you. Damage: 0. The higher the LightFooted level, the smaller the radius of footsteps that can be heard. No. This game is weird. Until you have found somewhere to lose the zombies you can just casually walk and avoid the incoming zom if the hordes still building. They always seem to take the stairs to get to the ground floor first. The player now spills blood if they get hurt, which attracts zombies. This way the horde can grow as it comes across new leaders to boost its max size or as hordes meet and merge. Set up a nice base outside of town and want to just work on my all my skills. Zombies won't eat each other it seems but will to other bodies in vanilla. More importantly, as it creates a lot of light and sound, fire will attract zombies; as such it can be used to create a (potentially expensive) distraction by igniting a building, or by setting fire to a group of zombies themselves. DesuraCommonProject Zomboidmediascriptsitems. ago Guess I should've known better than to think that the wiki was still accurate. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. So Im at that point in the game where Im starting to get really paranoid and invested. When the zombies cluster around one of the bodies they'll start eating it. Does Light Attract Zombies Project Zomboid? The sight of humans, noise, and bright light are some of the things that zombies like to see. On normal settings, zombies will always see you within 20 tiles (there's chance involved there on every tick, but any closer than 15 and it's pretty much guaranteed instantly) Iirc zombies are attracted to the sound of the light switch flipping. edit, here's a rundown on it. If a horde's total size exceeds the max group size, some zombies will wander off until the horde side is acceptable. More corpses in a concentrated area draws in more zombies. Inklii. The zombies will prioritize their path finding needs. r/projectzomboid. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Zombies are attracted to the noise they make, and they will attack and destroy a generator if they can. In conclusion, zombies in survival and horror video games are attracted to bases due to noise and activity. . Whether it be walls, doors, or window barricades; they attract zombie aggression. I don't know if any of these are true. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. So Im at that point in the game where Im starting to get really paranoid and invested. pgames-food May 22, 2019 @ 1:38pm. item CampfireKit { DisplayCategory = Camping, Type = Normal, DisplayName = Campfire. Set up a nice base outside of town and want to just work on my all my skills. Have not tested with metal. henryjamesthomas1984 Feb 7, 2016 @ 4:33pm. Showing 1 - 1 of 1 comments. You can cover all windows and doors with Sheet taken from other houses even without using any mods. Like you shot a gun, or an ALARM going off. Yes. Could have been just a radio placed on ground and turn up and. When it comes to zombies, there are many questions that have been left unanswered. Playing on high population, I leave corpses everywhere and they don't seem to be attracted to their dead friends. Oragepoilu Sep 18, 2022 @ 8:01am. By: CostlySpider. But if you increase the zombie count, you will notice that if you do not "build things", eventually they for some reason will congregate near your base. You can cover all windows and doors with Sheet taken from other houses even without using any mods. Use sheets over the window, and that sort of stops. They just wander around supposedly aimlessly. So Im at that point in the game where Im starting to get really paranoid and invested. Build 32 – May 2015. william_es Oct 3, 2022 @ 12:02am. Canadian Normandy Oct 21, 2014 @ 4:33am. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. It's also possible that they saw light through an upstairs window. Migration happens periodically regardless of whether you are asleep or not. They can't destroy/attack pre-generated building tall fence and wall so it might seems they focus on you because they do it only to you. In a normal game, corpses cause what’s known as corpse sickness which is fatal. #7. West Point: 5000. • 1 yr. I don't know where they keep coming from. So Im at that point in the game where Im starting to get really paranoid and invested. First block off sightlines so you don't get attacked while asleep. I don't know if any of these are true. This game is weird. #3. 78. The higher the LightFooted level, the smaller the radius of footsteps that can be heard. Not seeing much else that is simpler than that unfortunately. Like you shot a gun, or an ALARM going off. Next, find a place to put the campfire, then right-click on the ground and select “Build A Fire”. Third is the Tile Definitions folder, again click on the 3 dots and this time navigate to your Project Zomboid Steam Install folder (c:Program FilesSteamSteamAppsCommonProject Zomboid), click on the Media folder and then click Select Folder. At its core, light-footedness is the ability to move quietly, and it is directly related to the sneaking skill. Sheets block light and zombies aren't attracted to dead bodies at all. I don't know where they keep coming from. I don't know where they keep coming from. Shut your curtains man! #1. I don't know if any of these are true. However Flashlight lights do not attract zombies for whatever reason, I'm not sure if that has ever been fixed or not and I usually take Night Vision as a trait so I don't ever use flashlights. then under "general" you will see "launch options" with a text box below it. Every square inch of my screen had zombies on it. Random NPCs will attempt to find a weapon then food and shelter and will barricade and hold up in a base. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The player’s flesh will always be the first thing to be looked at. Pickling of farmed. New tutorial teaching you the very basics of the new movement and. The smoke bomb is the only one that makes sense to use against zombies. You could also take an alarm clock with you or a digital watch and set a timer for 10 minutes and then place it somewhere - let these things go off to attract them to make things easier. I don't know where they keep coming from. Depending on sandbox settings they’ll congregate in urban areas or evenly across the map. I don't know if any of these are true. So on my current play through I got super lucky and spawned a generator really close to home, but I’ve never used one, and won’t need it for sometime. Yes. My antique oven gives a nice warm red glow to my place. They burn through batteries at a crazy rate and don't give off much light. Park the car driver side up against a indestructable wall. It produces a loud pseudo sound zeds hear. What attracts them are the noises from flipping. The range at which zombies will track a bleeding player has been changed from. #1. sugarskull Feb 7, 2016 @ 3:20pm. I don't know where they keep coming from. So Im at that point in the game where Im starting to get really paranoid and invested. They just wander around supposedly aimlessly. just coming back to this game after half a year. ago. Sound is another obviously so if your watching t. I don't know if any of these are true. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The default zombies in Project Zomboid are inspired by George A. Instead of scripting a new system that would, upon light going on, locate zombies that could see it, and altering them, the light going on during darkness hours generate a pretty wide sound que. Set up a nice base outside of town and want to just work on my all my skills. Last time I successfully hid there would be periods where I couldn't hear it at all about every hour or so. So Im at that point in the game where Im starting to get really paranoid and invested. Cleaned the restaurants, shops, gas station and a big portion of the woods. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. All trademarks are property of their respective owners in the US and other countries. No, there is no danger like that to having them outside, however, the generators do make noise that can attract nearby zombies. - zombies will be attracted to and attack player made structures. Tudo Discussões Capturas de ecr. The switches in my house are pretty quiet. I don't know if any of these are true. Sit in driver side until event is over and all the zombies are nice and crispy. At unmodded game as I have experienced, zombies tend to be attracted to the light and movement. 316K subscribers in the projectzomboid community. I just wanted to ask a few things, Ok so I put sheets on the windows so zombies can't look in, So they'll probably just move on, What about the upstairs windows, can zombies look in upstairs windows from ground level, should i bother putting sheets on the upstairs windows, Can zombies climb in upstairs windows? also i know zombies are attracted. They're attracted to light and sound, and fire is bright and loud. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Only a tiny itty bit of fuel, though, it increases the energy draw by 0. The light will be shone in a cone in front of the player. Turns out that siren will attract LITERALLY every zombie in the city. And on one hand it gets the job done. Best way to stop a zombie horde is to get out of their sight range, but their memory and possible still working nostrils, may be a problem. This mod addresses the need for vanilla friendly crafting additions - such as refilling lighters, improvised can opening/rock crushing/fire making, weapon fixing, making raw tailoring materials, carving, tailoring and many others quality of life methods to. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. HIT. Build 32 – May 2015. My last char died so I haven't had a chance to try it out but it should work. - plastering and painting a wall makes zombies ignore it in favor of other things like windows, barricades, and doors. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. So Im at that point in the game where Im starting to get really paranoid and invested. You can offset this slightly by building barricades on the inside. I don't know if any of these are true. In Project Zomboid, a popular survival game, players have long been under the impression that zombies are attracted to lights. So Im at that point in the game where Im starting to get really paranoid and invested. No, zombies don't react to light and do not gain visual range in light. It produces a loud pseudo sound zeds hear. I am sure zombies are attracted to your base. The zombie apocalypse is a terrifying and unforgiving world where the ability to move quietly can mean the difference between life and death. Sometimes they can fall nearly on your head. Solution was. 10 votes, 33 comments. The zombies follow each other's sound. Project Zomboid - Project Zomboid is an open-ended zombie-infested sandbox. Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Remember, never jog/sprint unless you need to. Might be misremembering though. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. 1. Sheets block light and zombies aren't attracted to dead bodies at all. What does the helicopter event mean? A helicopter will fly around for a few hours, drawing zombies towards wherever it flies. Zombie Pathfinding: How To Lose Zombies. • 2 yr. If electricity is still available and lights are on or radio is making sound, it can also attract zombies. Set up a nice base outside of town and want to just work on my all my skills. 11. A zombie’s corpse will become a container after being killed. In that case I think that zombies' awareness should be an option and not a "proper zombie" trait. Avoid daylight and light sources during the night like lamp posts, etc. Also, any and all furniture you yourself move counts as such too, so they will act the same. -1 peppercruncher • 2 yr. So Im at that point in the game where Im starting to get really paranoid and invested. Light shuld attract zombies and we shuld have option to. Also in the settings for sandbox there is an option for nighttime events. Zombies are attracted to sound and lights, Zombies are not attracted to light. So Im at that point in the game where Im starting to get really paranoid and invested. In addition to that, once a zombie is on an object/barricade/wall, they'll tend to stick to it. You can change the alertness of the zombies under Sandbox settings. Feels really nice to use, but the required Gunfighter mod makes targeting anything on the right/bottom right of the screen hot garbage. Because of that, It's going to attract numerous zombies to your general area. #7. They're attracted to light and sound, and fire is bright and loud. Firstly, it’s important to understand that zombies in Project Zomboid have a limited field of vision. Zombies aren't attracted to light, they're attracted to change. By the way, zombies completely ignore light itself, light affects only their vision, for example, if at night zombie starring at you, but can't see you because of darkness, switching flashlight. Created by mezz. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Zombies can detect you through blood yes. That makes sense. Player characters with a bleeding wound or blood-soaked dirty bandages will attract nearby zombies. If the respawn is off, fill one up with gas, drive through a city beeping and lead the horde somewhere far enough. So Im at that point in the game where Im starting to get really paranoid and invested. I don't know if any of these are true. According to popular culture, zombies are attracted to light sources, including torches. I don't know where they keep coming from. A good rule of thumb is, if you can see the zombie, it can see you. Zombies are attracted by noise, we all know this. Zombies will attack if they can see or hear you. It cant spot you if you stay inside though, so go inside as soon as you hear the helicopter. By understanding this and taking preventative measures, such as keeping doors and windows closed, blocking out light, and being mindful of noise levels, players can reduce the chances of zombies being attracted to their base and. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. No help is coming – their continued survival relies on their own cunning, luck and. Vehicle noise and zombies. Lorenzo_BR Drinking away the sorrows • 3 yr. They also migrate from cell to cell. Player is much more likely to run into a pack of 5-6 zombies rather than see over 5-6 zombies dotted around a particular area. The default zombies in Project Zomboid are inspired by George A. How many zombies are in Muldraugh? Muldraugh: 4000. Ignore everyone who says this is cheating, game is supposed to be fun for you, and this game is really unforgiving. ago. Pickling of farmed. If i'm in a house at night time and have the lights on and nothing covering the windows i'm guessing zombies will be attracted? but what if its night and i have sheets/curtains on the windows and the lights on can the zombies still see the light, Also if i cook something in the oven can zombies. I am aware that there is a mod called "Restless Zombies," but it is incompatible with IWBUMS. But if you increase the zombie count, you will notice that if you do not "build things", eventually they for some reason will congregate near your base. #7. 4. 2. Brygun Jan 5, 2022 @ 7:44am. But only use your haste and run only when you have seen an escape opportunity. No they do not. You walk faster than a zombie so you can juke and kite them around as needed. Zombie at the top of the stairs. Ie a sudden change in light level. simply going somewhere else for awhile, sitting down. zombies dont give 2 fucks if a lights on or off 247 but ass soon as said light gets turned on or off they be. They will 'thin' out from the whole map and fewer and fewer will show up at your base over time. I don't know if any of these are true. So Im at that point in the game where Im starting to get really paranoid and invested. Zeds see that slight flicker of light and react to it. However light is a separate kettle of fish. Dr-Mailman • 10 mo. Originally posted by Armagenesis: Your character corpse doesn't attract zombies. Just (by default a one-off) event that will spawn a loud helicopter that flies around the map randomly and attract zombies, making them walk around and break into buildings in their way. . After playing with vehicles, I can't really go back to the base version. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. So Im at that point in the game where Im starting to get really paranoid and invested. Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?© Valve Corporation. Set up a nice base outside of town and want to just work on my all my skills. So you can temporary clean an area for looting. This mod makes zombies attracted to blood of the living. Set up a nice base outside of town and want to just work on my all my skills. Description. So Im at that point in the game where Im starting to get really paranoid and invested. I am sure zombies are attracted to your base. To loot any corpse, make sure you’re near it, or you should right-click on the tile that the corpse lies down on and select “Walk To”. 2. I don't bother with the light poles. Light level or anything that obscures vision like Fog doesn't affect zombies However, Smoke Bombs does stop.